Somehow they make killing groups of enemies monotonous. There’s a frequent need to kill ten sailors at a time, for every section of the new map. This is made easier with the new Godzilla-like nuclear breath blast you get. It takes some getting used to, but it become second nature quickly. From there, you have to grab it before it explodes, and then throw it at the tower. In order to use the tailwhip effectively, it requires the new military enemies to throw a projectile into the water. Maneater didn’t really ask you to use it before, now it’s a necessity. Taking these towers down requires using and perfecting the tailwhip ability. One of the first mission objectives is to destroy radio towers. Truth Quest does give you reasons to return to the original map, outside of the story beats. It definitely looks and feels like a Halloween special of your favorite TV show. It has a great look to it, almost always at night with lots of references and phenomena happening. It’s a sizable chunk of map to explore, but still smaller than all of Port Clovis. Its code name is “Site P”, and you’ll even come across a water-based Area 51 – perhaps the true, Area 51 despite what we’ve been told. There’s a new location to explore with Plover Island. This whole premise is wildly concocted, so it’s best that you don’t think too hard about it. I wonder what’s even incentivizing the shark. And the shark you play as, is chasing something a bit more organic seeming. Whether on purpose or not, the game poorly explains what you’re really after. There’s a slow disintegration of Trip’s mental faculties as he delves deeper with the investigation over the course of this. As you play, you’ll hear ad reads for his new online-only show, that are great parodies of what you hear and see today. Having learned about the Naval Wildlife Organization (NWO), Trip goes off the deep end by starting a new show called “Truth Quest” to get to the bottom of it. Trip Westhaven (once again voiced by Chris Parnell) has completed his work with the “Maneater” TV show, presumably canceled after the events of the base game. Truth Quest picks up right where Maneater left off. At the time of this writing, John Gibson is now the former CEO of Tripwire, having stepped down since sharing that he is anti-women. It was decided to continue with the review for the sake of the developers who work at Tripwire that do not share this view. Truth Quest has entertainment value and gives you more of Maneater, but the invariability leaves you wanting better.Įditor’s Note: This review was underway before the President of Tripwire Interactive’s tweet in support of Texas’ ban on abortions after six weeks went out. The things you’ll be tasked with doing are too familiar with what you’ve done before. Like the docuseries it emulates, there’s not much in the way of explanation here. With Truth Quest, things go off the rails early and often. Maneater wasn’t exactly grounded, but it had a sense of reality about it. This is the first DLC to expand on the core game, and it’s a weird one. Maneater: Truth Quest explores conspiracy theories, hoaxes, and the unexplained.
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